There are predators lurking around every corner.Ĭhoose how you want to take on the seas. Grow your infamy to gain access to more resources and opportunities as you take on riskier contracts to gain the most loot.Ĭraft up to 12 ships and customize them with a variety of weapons and armor to maximize your chances for success.īe wary in this untamed open world inspired by the Indian Ocean. Ubisoft paid for GameSpot's travel and accomodation to Singapore and Shanghai.Pre-order now to get the Highness of the High Sea Pack, which includes the Notoriety Garb and Coronation Firework.Įnter the perilous paradise of SKULL AND BONES inspired by the Indian Ocean during the Golden Age of Piracy, as you overcome the odds and rise from an outcast to an infamous pirate. Keep checking back with GameSpot for lots more from our conversation with Farren. Skull & Bones is the studio's first title as a lead developer since then.įarren also told us not to expect a Nintendo Switch version of Skull & Bones. The studio has contributed to many Assassin's Creed games over the years as a co-developer and it also made the canceled Ghost Recon: Phantoms. Developer Ubisoft Singapore made the naval battle sequences in Assassin's Creed IV: Black Flag. Skull & Bones, which is coming out in 2018 for PlayStation 4, Xbox One, and PC, is an intriguing-looking naval warfare battle game where players try to sink their enemies in the Indian Ocean. For it to be a, you know, a one-off campaign that's consumed, would be a shame." We want to bring those experiences closer together. "I worked on Gears for a while and the players who play Gears multiplayer, they are different some times than the players who really invest in campaign. like Call of Duty when you play campaign and you go online, ," he said. ![]() "I certainly hope that people will try to do our PvP, because we think it's pretty compelling and it's not a different. "For it to be a, you know, a one-off campaign that's consumed, would be a shame." - Justin Farren Pressed to clarify if Skull & Bones has a completely separate single-player mode, Farren said, "It's woven into it, so the story itself will be woven in to everything you do, from the time that you build your relationships with your crew until the time that you take down your first kingpin, building up your hideout, all of those things are woven into the modes that you play."įor players who don't want PvP, what will Skull & Bones offer for them? Farren said he hopes you try it, even if you don't think it's for you. We want to create a world that actually reacts to the things that you do in it." ![]() People always say, 'It's a living, breathing world.' Well, we really take that to heart. There's not a lot of games that do this, but we really think that this is where people really want to experience narrative on a personal level, where they can effectively change the world. If you're a PvE player, or like me, I plan on sailing with my daughter a lot, I want us to be able to go through the story and become kingpins together, and be able to tell the same world narrative through the game worlds that we build." ![]() ![]() "So, if you're a PvP player, you should still feel like you beat the campaign. "We wanted to create a system that let us tell our narrative month after month, year after year, and then throw in the story elements to it," Farren said.
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